City: Slæ̈rn Pim-glodág

Slæ̈rn Pim-glodág

Slæ̈rn Pim-glodág
Example Gnoll architecture.
StateOlatkana
ProvenceFïtaglokīē Principality
RegionKtöl-awiu Savannah
Founded1238
Community LeaderLord Velneash
Area43 km2 (17 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation2456 m (8057 ft)
Average Yearly Precipitation154 cm/y (60 in/y)
Population10245
Population Density238 people per km2 (602 people per mi2)
Town AuraEnchantment
Naming
Native nameSlæ̈rn Pim-glodág
Pronunciation/pim/ /gloˈdə˞g/
Direct Translation[illness] [sewer]
Translation[Not Yet Translated]

Slæ̈rn Pim-glodág (/pim/ /gloˈdə˞g/ [illness] [sewer]) is a subtropical City located in the Fïtaglokīē Principality of the Olatkana.

The name Slæ̈rn Pim-glodág is derived from the Sylvin language, as Slæ̈rn Pim-glodág was founded by Nrèb, who was culturaly Gnoll.

Climate

Slæ̈rn Pim-glodág has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 12°C (53°F) and its average temperature during the winter being a freezing -10°C (14°F). Slæ̈rn Pim-glodág receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn Pim-glodág covers an area of nearly 43 km2 (17 mi2), and an average elevation of 2456 m (8057 ft) above sea level.

Overview

Slæ̈rn Pim-glodág was founded durring the early 13th century in winter of the year 1238, by Nrèb. The establishment of Slæ̈rn Pim-glodág suffered from many setbacks, delays, and obsticles, most notably a group of Slæ̈rn Pim-glodág which required millitary assistance exterminate before the community could finish being built.

Slæ̈rn Pim-glodág was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Pim-glodág is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Slæ̈rn Pim-glodág is is constructed arround a semi-circular broad cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Slæ̈rn Pim-glodág's perhapse unnessisarily well built defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Slæ̈rn Pim-glodág seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Slæ̈rn Pim-glodág the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.

Civic Infrastructure

Slæ̈rn Pim-glodág possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Pim-glodág has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Pim-glodág has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Pim-glodág. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Pim-glodág's parks.

Slæ̈rn Pim-glodág has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Pim-glodág.

Slæ̈rn Pim-glodág has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Pim-glodág has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Pim-glodág has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Pim-glodág has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Pim-glodág has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Pim-glodág has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Pim-glodág has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Pim-glodág's public wards, blessings, and other arcane systems.

Slæ̈rn Pim-glodág has an Arcane Academy which provides higher education in the arcane sciences.

Slæ̈rn Pim-glodág possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Slæ̈rn Pim-glodág's grid is powered by a god's will and kindness.

Slæ̈rn Pim-glodág's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Pim-glodág has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Pim-glodág has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Pim-glodág's natural decorations nor waterways.

Slæ̈rn Pim-glodág has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Pim-glodág has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Pim-glodág has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Pim-glodág's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, summer is recurring in Slæ̈rn Pim-glodág.

The Fogwarden near Slæ̈rn Pim-glodág are known to be quite timid.

Slæ̈rn Pim-glodág's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Elven High Magic energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 20
  • Farmers: 27
  • Farm Laborer: 46
  • Hunters: 33
  • Milk Maids: 26
  • Ranchers: 13
  • Ranch Hands: 27
  • Shepherds: 25
    • Farmland: 41082 m2
    • Cattle and Similar Creatures: 2561
    • Poultry: 30735
    • Swine: 2049
    • Sheep: 102
    • Goats: 20
    • Horses, Mounts, and Beasts of Burden: 1024

Craftsmen

  • Arms and Toolmakers: 21
  • Blacksmiths: 24
  • Bookbinders: 13
  • Buckle-makers: 13
  • Cabinetmakers: 23
  • Candlemakers: 35
  • Carpenters: 38
  • Clothmakers: 25
  • Coach and Harness Makers: 10
  • Coopers: 23
  • Copper, Brass, Tin, Zinc, and Lead Workers: 13
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 22
  • Farrier: 58
  • Furriers: 6
  • Glassworkers: 39
  • Gunsmiths: 23
  • Harness-Makers: 9
  • Hatters: 21
  • Hosiery Workers: 7
  • Jewelers: 11
  • Leatherwrights: 26
  • Locksmiths: 10
  • Matchstick makers: 16
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 13
  • Paper Workers: 14
  • Plasterers: 14
  • Pursemakers: 17
  • Roofers: 10
  • Ropemakers: 10
  • Rugmakers: 9
  • Saddlers: 17
  • Scabbardmakers: 22
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 31
  • Tailors: 52
  • Tanners: 12
  • Upholsterers: 14
  • Watchmakers: 13
  • Weavers: 30
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 7
  • Beer-Sellers: 13
  • Booksellers: 17
  • Butchers: 25
  • Chandlers: 26
  • Chicken Butchers: 25
  • Entrepreneurs: 10
  • Fine Clothiers: 26
  • Fishmongers: 23
  • Florists: 6
  • Potion Sellers: 17
  • Resellers: 42
  • Spice Merchants: 13
  • Wine-sellers: 20
  • Wheelwright: 16
  • Woodsellers: 10

Service workers

  • Bakers: 53
  • Barbers: 40
  • Coachmen: 14
  • Cooks: 39
  • Doctors: 23
  • Gamekeepers: 16
  • Grooms: 8
  • Hairdressers: 39
  • Healers: 29
  • Housekeepers: 32
  • Housemaids: 53
  • House Stewards: 31
  • Inns: 9
  • Laundry maids: 18
  • Maidservants: 36
  • Nursery Maids: 18
  • Pastrycooks: 37
  • Restaurateur: 44
  • Tavern Keepers: 44

Specialized Laborer

  • Ashworkers: 15
  • Bleachers: 9
  • Chemical Workers: 5
  • Coal Heavers: 21
  • In-Town Couriers: 23
  • Long Haul Couriers: 22
  • Dockyard Workers: 20
  • Gas Workers: 5
  • Hay Merchants: 8
  • Leech Collectors: 23
  • Millers: 22
  • Miners: 23
  • Oilmen and Polishers: 15
  • Postmen: 21
  • Pure Finder: 13
  • Skinners: 35
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 35
  • Watercarriers: 23
  • Watermen, Bargemen, etc.: 32

Skilled Laborers

  • Accountants: 12
  • Alchemist: 15
  • Clerk: 20
  • Dentists: 10
  • Educators: 26
  • Engineers: 14
  • Gardeners: 10
  • Mages: 7
  • Plumbers: 11
  • Pharmacist: 12
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 10
  • Bankers: 13
  • Civil Clerks: 24
  • Civic Iudex: 11
  • Consultants: 6
  • Exorcist: 24
  • Fixers: 11
  • Kami Clerk: 19
  • Landlords: 19
  • Lawyers: 12
  • Legend Keepers: 16
  • Militia Officers: 93
  • Monks, Monastic: 34
  • Monks, Civic: 32
  • Historian, Oral: 24
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 24
  • Priests: 42
  • Rangers: 13
  • Rat Catchers: 14
  • Scholars: 16
  • Spiritualist: 19
  • Slayers: 5
  • Storytellers: 37
  • Military Officers: 31

Cottage Industries

  • Brewers: 32
  • Comfort Services: 42
  • Enchanters: 11
  • Herbalists: 11
  • Jaminators: 39
  • Needleworkers: 36
  • Potters: 17
  • Preserve Makers: 26
  • Quilters: 16
  • Seamsters: 64
  • Spinners: 27
  • Tinker: 11
  • Weaver: 28

Artists

  • Actors: 10
  • Architects: 4
  • Bards: 16
  • Costumers: 6
  • Dancers: 12
  • Drafters: 6
  • Engravers: 8
  • Fine Furniture Carpenters: 5
  • Glaziers: 11
  • Inlayers: 9
  • Musicians: 28
  • Painters, Art: 5
  • Playwrights: 10
  • Sculptors, Art: 9
  • Wood Carvers: 32
  • Writers: 36

Produce Industries

  • Butter Churners: 40
  • Canners: 28
  • Cheesmakers: 37
  • Ice Merchants: 4
  • Millers: 20
  • Picklers: 18
  • Smokers: 13
  • Stockmakers: 11
  • Tobacconists: 15
  • Tallowmakers: 24

3799 of Slæ̈rn Pim-glodág's population work within a Foundational Occupation.

5627 of Slæ̈rn Pim-glodág's population do not work in a formal occupation, but do contribute to the local economy. 819 (8%) are noncontributers.

Points of Interest

Slæ̈rn Pim-glodág is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Due to a magical anomaly, Slæ̈rn Pim-glodág is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a banner of Augury, an a banner imbued with notable amounts of Augury energies was created in Slæ̈rn Pim-glodág by in time immemorial, reportedly some time during the early 2nd century.

History